//对所有点建立凸包,建立完成后的凸包默认是顺时针的,问题就解决了。
#include<bits/stdc++.h>
using namespace std;
const int maxn=2e5+100;
const double eps = 1e-1;
const double pi = acos(-1.0);
int ans,wjm;
class Point {
public:
double x, y;
Point(double x = 0, double y = 0) : x(x), y(y) {}
Point operator+(Point a) {
return Point(a.x + x, a.y + y);
}
Point operator-(Point a) {
return Point(x - a.x, y - a.y);
}
bool operator<(const Point &a) const {
if (x == a.x)
return y < a.y;
return x < a.x;
}
bool operator==(const Point &a) const {
if (fabs(x - a.x) < eps && fabs(y - a.y) < eps)
return 1;
return 0;
}
double length() {
return sqrt(x * x + y * y);
}
}p[maxn];
typedef Point Vector;
double cross(Vector a, Vector b) {
return a.x * b.y - a.y * b.x;
}
double dot(Vector a, Vector b) {
return a.x * b.x + a.y * b.y;
}
bool isclock(Point p0, Point p1, Point p2) {
Vector a = p1 - p0;
Vector b = p2 - p0;
if (cross(a, b) < -eps)
return true;
return false;
}
double getDistance(Point a, Point b) {
return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2));
}
typedef vector<Point> Polygon;
Polygon Andrew(Polygon s) {
Polygon u, l;
if(s.size() < 3) return s;
sort(s.begin(), s.end());
u.push_back(s[0]);
u.push_back(s[1]);
l.push_back(s[s.size() - 1]);wjm++;
l.push_back(s[s.size() - 2]);wjm++;
for(int i = 2 ; i < s.size() ; ++i) {
for(int n = u.size() ; n >= 2 && !isclock(u[n - 2], u[n - 1], s[i]); --n) {
u.pop_back();
}
u.push_back(s[i]);
}
for(int i = s.size() - 3 ; i >= 0 ; --i) {
for(int n = l.size() ; n >=2 && !isclock(l[n-2],l[n-1],s[i]); --n) {
l.pop_back();wjm--;
}
l.push_back(s[i]);wjm++;
}
for(int i = 1 ; i < u.size() - 1 ; i++) l.push_back(u[i]),wjm++;
return l;
}
int dcmp(double x) {
if (fabs(x) <= eps)
return 0;
return x > 0 ? 1 : -1;
}
// 判断点在线段上
bool OnSegment(Point p, Point a1, Point a2) {
return dcmp(cross(a1 - p, a2 - p)) == 0 && dcmp(dot(a1 - p, a2 - p)) < 0;
}
// 判断线段相交
bool Intersection(Point a1, Point a2, Point b1, Point b2) {
double c1 = cross(a2 - a1, b1 - a1), c2 = cross(a2 - a1, b2 - a1),
c3 = cross(b2 - b1, a1 - b1), c4 = cross(b2 - b1, a2 - b1);
return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}
// 判断点在凸包内
int isPointInPolygon(Point p, vector<Point> s) {
int wn = 0, cc = s.size();
for (int i = 0; i < cc; i++) {
Point p1 = s[i];
Point p2 = s[(i + 1) % cc];
if (p1 == p || p2 == p || OnSegment(p, p1, p2)) return -1;
int k = dcmp(cross(p2 - p1, p - p1));
int d1 = dcmp(p1.y - p.y);
int d2 = dcmp(p2.y - p.y);
if (k > 0 && d1 <= 0 && d2 > 0) wn++;
if (k < 0 && d2 <= 0 && d1 > 0) wn--;
}
if (wn != 0) return 1;
return 0;
}
void solve(Polygon s1, Polygon s2) {
int c1 = s1.size(), c2 = s2.size();
for(int i = 0; i < c1; ++i) {
if(isPointInPolygon(s1[i], s2)) {
printf("Infinite loop!
");
return;
}
}
for(int i = 0; i < c2; ++i) {
if(isPointInPolygon(s2[i], s1)) {
printf("Infinite loop!
");
return;
}
}
for (int i = 0; i < c1; i++) {
for (int j = 0; j < c2; j++) {
if (Intersection(s1[i], s1[(i + 1) % c1], s2[j], s2[(j + 1) % c2])) {
printf("Infinite loop!
");
return;
}
}
}
printf("Successful!
");
}
double getDis (Point a,Point b) {
return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
}
int main() {
int n;
int t;
scanf("%d",&t);
while (t--) {
Polygon s1;
for (int i = 0; i < 20; ++i) {
double x1, x2, y;
scanf("%lf%lf", &x1, &x2);
s1.push_back(Point(x1, x2));
p[i]=Point(x1,x2);
}
s1 = Andrew(s1);
int len=s1.size();
int f=0;
for (int i=0;i<s1.size();i++) {
double t1=getDis(s1[i],s1[(i+1)%len]);
double t2=getDis(s1[(i+1)%len],s1[(i+2)%len]);
if (t1>=8.9&&t1<=9.1&&t2>=7.9&&t2<=8.1) {
f=1;break;
}
}
if (f)
printf("left
");
else
printf("right
");
//printf("%d
",ans);
//for (int i=0;i<n;i++) if (isPointInPolygon(p[i],s1)&&pos[p[i]]==0) ans+=3;
}
return 0;
}