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  • input子系统分析

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    一:前言
    在键盘驱动代码分析的笔记中,接触到了input子系统.键盘驱动,键盘驱动将检测到的所有按键都上报给了input子系统。Input子系统 是所有I/O设备驱动的中间层,为上层提供了一个统一的界面。例如,在终端系统中,我们不需要去管有多少个键盘,多少个鼠标。它只要从input子系统中 去取对应的事件(按键,鼠标移位等)就可以了。今天就对input子系统做一个详尽的分析.
    下面的代码是基于linux kernel 2.6.25.分析的代码主要位于kernel2.6.25/drivers/input下面.
    二:使用input子系统的例子
    在内核自带的文档Documentation/input/input-programming.txt中。有一个使用input子系统的例子,并附带相应的说明。以此为例分析如下:
    #include <linux/input.h>
    #include <linux/module.h>
    #include <linux/init.h>
     
    #include <asm/irq.h>
    #include <asm/io.h>
     
    static void button_interrupt(int irq, void *dummy, struct pt_regs *fp)
    {
            input_report_key(&button_dev, BTN_1, inb(BUTTON_PORT) & 1);
            input_sync(&button_dev);
    }
     
    static int __init button_init(void)
    {
            if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
                    printk(KERN_ERR "button.c: Can't allocate irq %d/n", button_irq);
                    return -EBUSY;
            }
     
            button_dev.evbit[0] = BIT(EV_KEY);
            button_dev.keybit[LONG(BTN_0)] = BIT(BTN_0);
     
            input_register_device(&button_dev);
    }
     
    static void __exit button_exit(void)
    {
            input_unregister_device(&button_dev);
            free_irq(BUTTON_IRQ, button_interrupt);
    }
     
    module_init(button_init);
    module_exit(button_exit);
     
    这个示例module代码还是比较简单,在初始化函数里注册了一个中断处理例程。然后注册了一个input device.在中断处理程序里,将接收到的按键上报给input子系统。
    文档的作者在之后的分析里又对这个module作了优化。主要是在注册中断处理的时序上。在修改过后的代码里,为input device定义了open函数,在open的时候再去注册中断处理例程。具体的信息请自行参考这篇文档。在资料缺乏的情况下,kernel自带的文档就 是剖析kernel相关知识的最好资料.
    文档的作者还分析了几个api函数。列举如下:
     
    1):set_bit(EV_KEY, button_dev.evbit);
       set_bit(BTN_0, button_dev.keybit);
    分别用来设置设备所产生的事件以及上报的按键值。Struct iput_dev中有两个成员,一个是evbit.一个是keybit.分别用表示设备所支持的动作和按键类型。
    2): input_register_device(&button_dev);
    用来注册一个input device.
    3): input_report_key()
    用于给上层上报一个按键动作
    4): input_sync()
    用来告诉上层,本次的事件已经完成了.
    5): NBITS(x) - returns the length of a bitfield array in longs for x bits
        LONG(x)  - returns the index in the array in longs for bit x
    BIT(x)   - returns the index in a long for bit x     
    这几个宏在input子系统中经常用到。上面的英文解释已经很清楚了。
     
    三:input设备注册分析.
    Input设备注册的接口为:input_register_device()。代码如下:
    int input_register_device(struct input_dev *dev)
    {
             static atomic_t input_no = ATOMIC_INIT(0);
             struct input_handler *handler;
             const char *path;
             int error;
     
             __set_bit(EV_SYN, dev->evbit);
     
             /*
              * If delay and period are pre-set by the driver, then autorepeating
              * is handled by the driver itself and we don't do it in input.c.
              */
     
             init_timer(&dev->timer);
             if (!dev->rep[REP_DELAY] && !dev->rep[REP_PERIOD]) {
                       dev->timer.data = (long) dev;
                       dev->timer.function = input_repeat_key;
                       dev->rep[REP_DELAY] = 250;
                       dev->rep[REP_PERIOD] = 33;
             }
    在前面的分析中曾分析过。Input_device的evbit表示该设备所支持的事件。在这里将其EV_SYN置位,即所有设备都支持这个事 件.如果dev->rep[REP_DELAY]和dev->rep[REP_PERIOD]没有设值,则将其赋默认值。这主要是处理重复按 键的.
     
             if (!dev->getkeycode)
                       dev->getkeycode = input_default_getkeycode;
     
             if (!dev->setkeycode)
                       dev->setkeycode = input_default_setkeycode;
     
             snprintf(dev->dev.bus_id, sizeof(dev->dev.bus_id),
                        "input%ld", (unsigned long) atomic_inc_return(&input_no) - 1);
     
             error = device_add(&dev->dev);
             if (error)
                       return error;
     
             path = kobject_get_path(&dev->dev.kobj, GFP_KERNEL);
             printk(KERN_INFO "input: %s as %s/n",
                       dev->name ? dev->name : "Unspecified device", path ? path : "N/A");
             kfree(path);
     
             error = mutex_lock_interruptible(&input_mutex);
             if (error) {
                       device_del(&dev->dev);
                       return error;
             }
    如果input device没有定义getkeycode和setkeycode.则将其赋默认值。还记得在键盘驱动中的分析吗?这两个操作函数就可以用来取键的扫描码 和设置键的扫描码。然后调用device_add()将input_dev中封装的device注册到sysfs
     
             list_add_tail(&dev->node, &input_dev_list);
     
             list_for_each_entry(handler, &input_handler_list, node)
                       input_attach_handler(dev, handler);
     
             input_wakeup_procfs_readers();
     
             mutex_unlock(&input_mutex);
     
             return 0;
    }
    这里就是重点了。将input device 挂到input_dev_list链表上.然后,对每一个挂在input_handler_list的handler调用 input_attach_handler().在这里的情况有好比设备模型中的device和driver的匹配。所有的input device都挂在input_dev_list链上。所有的handle都挂在input_handler_list上。
    看一下这个匹配的详细过程。匹配是在input_attach_handler()中完成的。代码如下:
    static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)
    {
             const struct input_device_id *id;
             int error;
     
             if (handler->blacklist && input_match_device(handler->blacklist, dev))
                       return -ENODEV;
     
             id = input_match_device(handler->id_table, dev);
             if (!id)
                       return -ENODEV;
     
             error = handler->connect(handler, dev, id);
             if (error && error != -ENODEV)
                       printk(KERN_ERR
                                "input: failed to attach handler %s to device %s, "
                                "error: %d/n",
                                handler->name, kobject_name(&dev->dev.kobj), error);
     
             return error;
    }
    如果handle的blacklist被赋值。要先匹配blacklist中的数据跟dev->id的数据是否匹配。匹配成功过后再来匹 配handle->id和dev->id中的数据。如果匹配成功,则调用handler->connect().
    来看一下具体的数据匹配过程,这是在input_match_device()中完成的。代码如下:
    static const struct input_device_id *input_match_device(const struct input_device_id *id,
                                                                     struct input_dev *dev)
    {
             int i;
     
             for (; id->flags || id->driver_info; id++) {
     
                       if (id->flags & INPUT_DEVICE_ID_MATCH_BUS)
                                if (id->bustype != dev->id.bustype)
                                         continue;
     
                       if (id->flags & INPUT_DEVICE_ID_MATCH_VENDOR)
                                if (id->vendor != dev->id.vendor)
                                         continue;
     
                       if (id->flags & INPUT_DEVICE_ID_MATCH_PRODUCT)
                                if (id->product != dev->id.product)
                                         continue;
     
                       if (id->flags & INPUT_DEVICE_ID_MATCH_VERSION)
                                if (id->version != dev->id.version)
                                         continue;
     
                       MATCH_BIT(evbit,  EV_MAX);
                       MATCH_BIT(,, KEY_MAX);
                       MATCH_BIT(relbit, REL_MAX);
                       MATCH_BIT(absbit, ABS_MAX);
                       MATCH_BIT(mscbit, MSC_MAX);
                       MATCH_BIT(ledbit, LED_MAX);
                       MATCH_BIT(sndbit, SND_MAX);
                       MATCH_BIT(ffbit,  FF_MAX);
                       MATCH_BIT(swbit,  SW_MAX);
     
                       return id;
             }
     
             return NULL;
    }
    MATCH_BIT宏的定义如下:
    #define MATCH_BIT(bit, max) /
                       for (i = 0; i < BITS_TO_LONGS(max); i++) /
                                if ((id->bit[i] & dev->bit[i]) != id->bit[i]) /
                                         break; /
                       if (i != BITS_TO_LONGS(max)) /
                                continue;
     
    由此看到。在id->flags中定义了要匹配的项。定义INPUT_DEVICE_ID_MATCH_BUS。则是要比较input device和input handler的总线类型。 INPUT_DEVICE_ID_MATCH_VENDOR,INPUT_DEVICE_ID_MATCH_PRODUCT,INPUT_DEVICE_ID_MATCH_VERSION 分别要求设备厂商。设备号和设备版本.
    如果id->flags定义的类型匹配成功。或者是id->flags没有定义,就会进入到MATCH_BIT的匹配项了.从 MATCH_BIT宏的定义可以看出。只有当iput device和input handler的id成员在evbit, keybit,… swbit项相同才会匹配成功。而且匹配的顺序是从evbit, keybit到swbit.只要有一项不同,就会循环到id中的下一项进行比较.
    简而言之,注册input device的过程就是为input device设置默认值,并将其挂以input_dev_list.与挂载在input_handler_list中的handler相匹配。如果匹配成功,就会调用handler的connect函数.
     
    四:handler注册分析
    Handler注册的接口如下所示:
    int input_register_handler(struct input_handler *handler)
    {
             struct input_dev *dev;
             int retval;
     
             retval = mutex_lock_interruptible(&input_mutex);
             if (retval)
                       return retval;
     
             INIT_LIST_HEAD(&handler->h_list);
     
             if (handler->fops != NULL) {
                       if (input_table[handler->minor >> 5]) {
                                retval = -EBUSY;
                                goto out;
                       }
                       input_table[handler->minor >> 5] = handler;
             }
     
             list_add_tail(&handler->node, &input_handler_list);
     
             list_for_each_entry(dev, &input_dev_list, node)
                       input_attach_handler(dev, handler);
     
             input_wakeup_procfs_readers();
     
     out:
             mutex_unlock(&input_mutex);
             return retval;
    }
    handler->minor表示对应input设备节点的次设备号.以handler->minor右移五位做为索引值插入到input_table[ ]中..之后再来分析input_talbe[ ]的作用.
    然后将handler挂到input_handler_list中.然后将其与挂在input_dev_list中的input device匹配.这个过程和input device的注册有相似的地方.都是注册到各自的链表,.然后与另外一条链表的对象相匹配.
     
    五:handle的注册
    int input_register_handle(struct input_handle *handle)
    {
             struct input_handler *handler = handle->handler;
             struct input_dev *dev = handle->dev;
             int error;
     
             /*
              * We take dev->mutex here to prevent race with
              * input_release_device().
              */
             error = mutex_lock_interruptible(&dev->mutex);
             if (error)
                       return error;
             list_add_tail_rcu(&handle->d_node, &dev->h_list);
             mutex_unlock(&dev->mutex);
             synchronize_rcu();
     
             /*
              * Since we are supposed to be called from ->connect()
              * which is mutually exclusive with ->disconnect()
              * we can't be racing with input_unregister_handle()
              * and so separate lock is not needed here.
              */
             list_add_tail(&handle->h_node, &handler->h_list);
     
             if (handler->start)
                       handler->start(handle);
     
             return 0;
    }
    在这个函数里所做的处理其实很简单.将handle挂到所对应input device的h_list链表上.还将handle挂到对应的handler的hlist链表上.如果handler定义了start函数,将调用之.
    到这里,我们已经看到了input device, handler和handle是怎么关联起来的了.以图的方式总结如下:
     
     
    六:event事件的处理
    我们在开篇的时候曾以linux kernel文档中自带的代码作分析.提出了几个事件上报的API.这些API其实都是input_event()的封装.代码如下:
    void input_event(struct input_dev *dev,
                        unsigned int type, unsigned int code, int value)
    {
             unsigned long flags;
     
             //判断设备是否支持这类事件
             if (is_event_supported(type, dev->evbit, EV_MAX)) {
     
                       spin_lock_irqsave(&dev->event_lock, flags);
                       //利用键盘输入来调整随机数产生器
                       add_input_randomness(type, code, value);
                       input_handle_event(dev, type, code, value);
                       spin_unlock_irqrestore(&dev->event_lock, flags);
             }
    }
    首先,先判断设备产生的这个事件是否合法.如果合法,流程转入到input_handle_event()中.
    代码如下:
    static void input_handle_event(struct input_dev *dev,
                                       unsigned int type, unsigned int code, int value)
    {
             int disposition = INPUT_IGNORE_EVENT;
     
             switch (type) {
     
             case EV_SYN:
                       switch (code) {
                       case SYN_CONFIG:
                                disposition = INPUT_PASS_TO_ALL;
                                break;
     
                       case SYN_REPORT:
                                if (!dev->sync) {
                                         dev->sync = 1;
                                         disposition = INPUT_PASS_TO_HANDLERS;
                                }
                                break;
                       }
                       break;
     
             case EV_KEY:
                       //判断按键值是否被支持
                       if (is_event_supported(code, dev->keybit, KEY_MAX) &&
                           !!test_bit(code, dev->key) != value) {
     
                                if (value != 2) {
                                         __change_bit(code, dev->key);
                                         if (value)
                                                   input_start_autorepeat(dev, code);
                                }
     
                                disposition = INPUT_PASS_TO_HANDLERS;
                       }
                       break;
     
             case EV_SW:
                       if (is_event_supported(code, dev->swbit, SW_MAX) &&
                           !!test_bit(code, dev->sw) != value) {
     
                                __change_bit(code, dev->sw);
                                disposition = INPUT_PASS_TO_HANDLERS;
                       }
                       break;
     
             case EV_ABS:
                       if (is_event_supported(code, dev->absbit, ABS_MAX)) {
     
                                value = input_defuzz_abs_event(value,
                                                   dev->abs[code], dev->absfuzz[code]);
     
                                if (dev->abs[code] != value) {
                                         dev->abs[code] = value;
                                         disposition = INPUT_PASS_TO_HANDLERS;
                                }
                       }
                       break;
     
             case EV_REL:
                       if (is_event_supported(code, dev->relbit, REL_MAX) && value)
                                disposition = INPUT_PASS_TO_HANDLERS;
     
                       break;
     
             case EV_MSC:
                       if (is_event_supported(code, dev->mscbit, MSC_MAX))
                                disposition = INPUT_PASS_TO_ALL;
     
                       break;
     
             case EV_LED:
                       if (is_event_supported(code, dev->ledbit, LED_MAX) &&
                           !!test_bit(code, dev->led) != value) {
     
                                __change_bit(code, dev->led);
                                disposition = INPUT_PASS_TO_ALL;
                       }
                       break;
     
             case EV_SND:
                       if (is_event_supported(code, dev->sndbit, SND_MAX)) {
     
                                if (!!test_bit(code, dev->snd) != !!value)
                                         __change_bit(code, dev->snd);
                                disposition = INPUT_PASS_TO_ALL;
                       }
                       break;
     
             case EV_REP:
                       if (code <= REP_MAX && value >= 0 && dev->rep[code] != value) {
                                dev->rep[code] = value;
                                disposition = INPUT_PASS_TO_ALL;
                       }
                       break;
     
             case EV_FF:
                       if (value >= 0)
                                disposition = INPUT_PASS_TO_ALL;
                       break;
     
             case EV_PWR:
                       disposition = INPUT_PASS_TO_ALL;
                       break;
             }
     
             if (type != EV_SYN)
                       dev->sync = 0;
     
             if ((disposition & INPUT_PASS_TO_DEVICE) && dev->event)
                       dev->event(dev, type, code, value);
     
             if (disposition & INPUT_PASS_TO_HANDLERS)
                       input_pass_event (dev, type, code, value);
    }
    在这里,我们忽略掉具体事件的处理.到最后,如果该事件需要input device来完成的,就会将disposition设置成INPUT_PASS_TO_DEVICE.如果需要handler来完成的,就将 dispostion设为INPUT_PASS_TO_DEVICE.如果需要两者都参与,将disposition设置为 INPUT_PASS_TO_ALL.
    需要输入设备参与的,回调设备的event函数.如果需要handler参与的.调用input_pass_event().代码如下:
    static void input_pass_event(struct input_dev *dev,
                                     unsigned int type, unsigned int code, int value)
    {
             struct input_handle *handle;
     
             rcu_read_lock();
     
             handle = rcu_dereference(dev->grab);
             if (handle)
                       handle->handler->event(handle, type, code, value);
             else
                       list_for_each_entry_rcu(handle, &dev->h_list, d_node)
                                if (handle->open)
                                         handle->handler->event(handle,
                                                                     type, code, value);
             rcu_read_unlock();
    }
    如果input device被强制指定了handler,则调用该handler的event函数.
    结合handle注册的分析.我们知道.会将handle挂到input device的h_list链表上.
    如果没有为input device强制指定handler.就会遍历input device->h_list上的handle成员.如果该handle被打开,则调用与输入设备对应的handler的event()函数.注 意,只有在handle被打开的情况下才会接收到事件.
    另外,输入设备的handler强制设置一般是用带EVIOCGRAB标志的ioctl来完成的.如下是发图的方示总结evnet的处理过程:
     
     
     
    我们已经分析了input device,handler和handle的注册过程以及事件的上报和处理.下面以evdev为实例做分析.来贯穿理解一下整个过程.
     
    七:evdev概述
     Evdev对应的设备节点一般位于/dev/input/event0 ~ /dev/input/event4.理论上可以对应32个设备节点.分别代表被handler匹配的32个input device.
    可以用cat /dev/input/event0.然后移动鼠标或者键盘按键就会有数据输出(两者之间只能选一.因为一个设备文件只能关能一个输入设备).还可以往这个文件里写数据,使其产生特定的事件.这个过程我们之后再详细分析.
    为了分析这一过程,必须从input子系统的初始化说起.
     
    八:input子系统的初始化
    Input子系统的初始化函数为input_init().代码如下:
    static int __init input_init(void)
    {
             int err;
     
             err = class_register(&input_class);
             if (err) {
                       printk(KERN_ERR "input: unable to register input_dev class/n");
                       return err;
             }
     
             err = input_proc_init();
             if (err)
                       goto fail1;
     
             err = register_chrdev(INPUT_MAJOR, "input", &input_fops);
             if (err) {
                       printk(KERN_ERR "input: unable to register char major %d", INPUT_MAJOR);
                       goto fail2;
             }
     
             return 0;
     
     fail2:        input_proc_exit();
     fail1:        class_unregister(&input_class);
             return err;
    }
    在这个初始化函数里,先注册了一个名为”input”的类.所有input device都属于这个类.在sysfs中表现就是.所有input device所代表的目录都位于/dev/class/input下面.
    然后调用input_proc_init()在/proc下面建立相关的交互文件.
    再后调用register_chrdev()注册了主设备号为INPUT_MAJOR(13).次设备号为0~255的字符设备.它的操作指针为input_fops.
    在这里,我们看到.所有主设备号13的字符设备的操作最终都会转入到input_fops中.在前面分析的/dev/input/event0~/dev/input/event4的主设备号为13.操作也不例外的落在了input_fops中.
    Input_fops定义如下:
    static const struct file_operations input_fops = {
             .owner = THIS_MODULE,
             .open = input_open_file,
    };
    打开文件所对应的操作函数为input_open_file.代码如下示:
    static int input_open_file(struct inode *inode, struct file *file)
    {
             struct input_handler *handler = input_table[iminor(inode) >> 5];
             const struct file_operations *old_fops, *new_fops = NULL;
             int err;
     
             /* No load-on-demand here? */
             if (!handler || !(new_fops = fops_get(handler->fops)))
                       return -ENODEV;
     
    iminor(inode)为打开文件所对应的次设备号.input_table是一个struct input_handler全局数组.在这里.它先设备结点的次设备号右移5位做为索引值到input_table中取对应项.从这里我们也可以看到.一 个handle代表1<<5个设备节点(因为在input_table中取值是以次备号右移5位为索引的.即低5位相同的次备号对应的是同一 个索引).在这里,终于看到了input_talbe大显身手的地方了.input_talbe[ ]中取值和input_talbe[ ]的赋值,这两个过程是相对应的.
     
    在input_table中找到对应的handler之后,就会检验这个handle是否存,是否带有fops文件操作集.如果没有.则返回一个设备不存在的错误.
             /*
              * That's _really_ odd. Usually NULL ->open means "nothing special",
              * not "no device". Oh, well...
              */
             if (!new_fops->open) {
                       fops_put(new_fops);
                       return -ENODEV;
             }
             old_fops = file->f_op;
             file->f_op = new_fops;
     
             err = new_fops->open(inode, file);
     
             if (err) {
                       fops_put(file->f_op);
                       file->f_op = fops_get(old_fops);
             }
             fops_put(old_fops);
             return err;
    }
    然后将handler中的fops替换掉当前的fops.如果新的fops中有open()函数,则调用它.
     
    九:evdev的初始化
    Evdev的模块初始化函数为evdev_init().代码如下:
    static int __init evdev_init(void)
    {
             return input_register_handler(&evdev_handler);
    }
    它调用了input_register_handler注册了一个handler.
    注意到,在这里evdev_handler中定义的minor为EVDEV_MINOR_BASE(64).也就是说evdev_handler所表示的设备文件范围为(13,64)à(13,64+32).
    从之前的分析我们知道.匹配成功的关键在于handler中的blacklist和id_talbe. Evdev_handler的id_table定义如下:
    static const struct input_device_id evdev_ids[] = {
             { .driver_info = 1 },     /* Matches all devices */
             { },                       /* Terminating zero entry */
    };
    它没有定义flags.也没有定义匹配属性值.这个handler是匹配所有input device的.从前面的分析我们知道.匹配成功之后会调用handler->connect函数.
    在Evdev_handler中,该成员函数如下所示:
     
    static int evdev_connect(struct input_handler *handler, struct input_dev *dev,
                                 const struct input_device_id *id)
    {
             struct evdev *evdev;
             int minor;
             int error;
     
             for (minor = 0; minor < EVDEV_MINORS; minor++)
                       if (!evdev_table[minor])
                                break;
     
             if (minor == EVDEV_MINORS) {
                       printk(KERN_ERR "evdev: no more free evdev devices/n");
                       return -ENFILE;
             }
    EVDEV_MINORS定义为32.表示evdev_handler所表示的32个设备文件.evdev_talbe是一个struct evdev类型的数组.struct evdev是模块使用的封装结构.在接下来的代码中我们可以看到这个结构的使用.
    这一段代码的在evdev_talbe找到为空的那一项.minor就是数组中第一项为空的序号.
     
             evdev = kzalloc(sizeof(struct evdev), GFP_KERNEL);
             if (!evdev)
                       return -ENOMEM;
     
             INIT_LIST_HEAD(&evdev->client_list);
             spin_lock_init(&evdev->client_lock);
             mutex_init(&evdev->mutex);
             init_waitqueue_head(&evdev->wait);
     
             snprintf(evdev->name, sizeof(evdev->name), "event%d", minor);
             evdev->exist = 1;
             evdev->minor = minor;
     
             evdev->handle.dev = input_get_device(dev);
             evdev->handle.name = evdev->name;
             evdev->handle.handler = handler;
             evdev->handle.private = evdev;
    接下来,分配了一个evdev结构,并对这个结构进行初始化.在这里我们可以看到,这个结构封装了一个handle结构,这结构与我们之前所讨 论的handler是不相同的.注意有一个字母的差别哦.我们可以把handle看成是handler和input device的信息集合体.在这个结构里集合了匹配成功的handler和input device
     
             strlcpy(evdev->dev.bus_id, evdev->name, sizeof(evdev->dev.bus_id));
             evdev->dev.devt = MKDEV(INPUT_MAJOR, EVDEV_MINOR_BASE + minor);
             evdev->dev.class = &input_class;
             evdev->dev.parent = &dev->dev;
             evdev->dev.release = evdev_free;
             device_initialize(&evdev->dev);
    在这段代码里主要完成evdev封装的device的初始化.注意在这里,使它所属的类指向input_class.这样在/sysfs中创建的设备目录就会在/sys/class/input/下面显示.
     
             error = input_register_handle(&evdev->handle);
             if (error)
                       goto err_free_evdev;
             error = evdev_install_chrdev(evdev);
             if (error)
                       goto err_unregister_handle;
     
             error = device_add(&evdev->dev);
             if (error)
                       goto err_cleanup_evdev;
     
             return 0;
     
     err_cleanup_evdev:
             evdev_cleanup(evdev);
     err_unregister_handle:
             input_unregister_handle(&evdev->handle);
     err_free_evdev:
             put_device(&evdev->dev);
             return error;
    }
    注册handle,如果是成功的,那么调用evdev_install_chrdev将evdev_table的minor项指向evdev. 然后将evdev->device注册到sysfs.如果失败,将进行相关的错误处理.
    万事俱备了,但是要接收事件,还得要等”东风”.这个”东风”就是要打开相应的handle.这个打开过程是在文件的open()中完成的.
     
    十:evdev设备结点的open()操作
    我们知道.对主设备号为INPUT_MAJOR的设备节点进行操作,会将操作集转换成handler的操作集.在evdev中,这个操作集就是evdev_fops.对应的open函数如下示:
    static int evdev_open(struct inode *inode, struct file *file)
    {
             struct evdev *evdev;
             struct evdev_client *client;
             int i = iminor(inode) - EVDEV_MINOR_BASE;
             int error;
     
             if (i >= EVDEV_MINORS)
                       return -ENODEV;
     
             error = mutex_lock_interruptible(&evdev_table_mutex);
             if (error)
                       return error;
             evdev = evdev_table[i];
             if (evdev)
                       get_device(&evdev->dev);
             mutex_unlock(&evdev_table_mutex);
     
             if (!evdev)
                       return -ENODEV;
     
             client = kzalloc(sizeof(struct evdev_client), GFP_KERNEL);
             if (!client) {
                       error = -ENOMEM;
                       goto err_put_evdev;
             }
             spin_lock_init(&client->buffer_lock);
             client->evdev = evdev;
             evdev_attach_client(evdev, client);
     
             error = evdev_open_device(evdev);
             if (error)
                       goto err_free_client;
     
             file->private_data = client;
             return 0;
     
     err_free_client:
             evdev_detach_client(evdev, client);
             kfree(client);
     err_put_evdev:
             put_device(&evdev->dev);
             return error;
    }
    iminor(inode) - EVDEV_MINOR_BASE就得到了在evdev_table[ ]中的序号.然后将数组中对应的evdev取出.递增devdev中device的引用计数.
    分配并初始化一个client.并将它和evdev关联起来: client->evdev指向它所表示的evdev. 将client挂到evdev->client_list上. 将client赋为file的私有区.
    对应handle的打开是在此evdev_open_device()中完成的.代码如下:
    static int evdev_open_device(struct evdev *evdev)
    {
             int retval;
     
             retval = mutex_lock_interruptible(&evdev->mutex);
             if (retval)
                       return retval;
     
             if (!evdev->exist)
                       retval = -ENODEV;
             else if (!evdev->open++) {
                       retval = input_open_device(&evdev->handle);
                       if (retval)
                                evdev->open--;
             }
     
             mutex_unlock(&evdev->mutex);
             return retval;
    }
    如果evdev是第一次打开,就会调用input_open_device()打开evdev对应的handle.跟踪一下这个函数:
    int input_open_device(struct input_handle *handle)
    {
             struct input_dev *dev = handle->dev;
             int retval;
     
             retval = mutex_lock_interruptible(&dev->mutex);
             if (retval)
                       return retval;
     
             if (dev->going_away) {
                       retval = -ENODEV;
                       goto out;
             }
     
             handle->open++;
     
             if (!dev->users++ && dev->open)
                       retval = dev->open(dev);
     
             if (retval) {
                       dev->users--;
                       if (!--handle->open) {
                                /*
                                 * Make sure we are not delivering any more events
                                 * through this handle
                                 */
                                synchronize_rcu();
                       }
             }
     
     out:
             mutex_unlock(&dev->mutex);
             return retval;
    }
    在这个函数中,我们看到.递增handle的打开计数.如果是第一次打开.则调用input device的open()函数.
     
    十一:evdev的事件处理
    经过上面的分析.每当input device上报一个事件时,会将其交给和它匹配的handler的event函数处理.在evdev中.这个event函数对应的代码为:
    static void evdev_event(struct input_handle *handle,
                                unsigned int type, unsigned int code, int value)
    {
             struct evdev *evdev = handle->private;
             struct evdev_client *client;
             struct input_event event;
     
             do_gettimeofday(&event.time);
             event.type = type;
             event.code = code;
             event.value = value;
     
             rcu_read_lock();
     
             client = rcu_dereference(evdev->grab);
             if (client)
                       evdev_pass_event(client, &event);
             else
                       list_for_each_entry_rcu(client, &evdev->client_list, node)
                                evdev_pass_event(client, &event);
     
             rcu_read_unlock();
     
             wake_up_interruptible(&evdev->wait);
    }
    首先构造一个struct input_event结构.并设备它的type.code,value为处理事件的相关属性.如果该设备被强制设置了handle.则调用如之对应的client.
    我们在open的时候分析到.会初始化clinet并将其链入到evdev->client_list. 这样,就可以通过evdev->client_list找到这个client了.
    对于找到的第一个client都会调用evdev_pass_event( ).代码如下:
    static void evdev_pass_event(struct evdev_client *client,
                                     struct input_event *event)
    {
             /*
              * Interrupts are disabled, just acquire the lock
              */
             spin_lock(&client->buffer_lock);
             client->buffer[client->head++] = *event;
             client->head &= EVDEV_BUFFER_SIZE - 1;
             spin_unlock(&client->buffer_lock);
     
             kill_fasync(&client->fasync, SIGIO, POLL_IN);
    }
    这里的操作很简单.就是将event保存到client->buffer中.而client->head就是当前的数据位置.注意这里是一个环形缓存区.写数据是从client->head写.而读数据则是从client->tail中读.
     
    十二:设备节点的read处理
    对于evdev设备节点的read操作都会由evdev_read()完成.它的代码如下:
    static ssize_t evdev_read(struct file *file, char __user *buffer,
                                  size_t count, loff_t *ppos)
    {
             struct evdev_client *client = file->private_data;
             struct evdev *evdev = client->evdev;
             struct input_event event;
             int retval;
     
             if (count < evdev_event_size())
                       return -EINVAL;
     
             if (client->head == client->tail && evdev->exist &&
                 (file->f_flags & O_NONBLOCK))
                       return -EAGAIN;
     
             retval = wait_event_interruptible(evdev->wait,
                       client->head != client->tail || !evdev->exist);
             if (retval)
                       return retval;
     
             if (!evdev->exist)
                       return -ENODEV;
     
             while (retval + evdev_event_size() <= count &&
                    evdev_fetch_next_event(client, &event)) {
     
                       if (evdev_event_to_user(buffer + retval, &event))
                                return -EFAULT;
     
                       retval += evdev_event_size();
             }
     
             return retval;
    }
    首先,它判断缓存区大小是否足够.在读取数据的情况下,可能当前缓存区内没有数据可读.在这里先睡眠等待缓存区中有数据.如果在睡眠的时候,.条件满足.是不会进行睡眠状态而直接返回的.
    然后根据read()提够的缓存区大小.将client中的数据写入到用户空间的缓存区中.
    十三:设备节点的写操作
    同样.对设备节点的写操作是由evdev_write()完成的.代码如下:
     
    static ssize_t evdev_write(struct file *file, const char __user *buffer,
                                   size_t count, loff_t *ppos)
    {
             struct evdev_client *client = file->private_data;
             struct evdev *evdev = client->evdev;
             struct input_event event;
             int retval;
     
             retval = mutex_lock_interruptible(&evdev->mutex);
             if (retval)
                       return retval;
     
             if (!evdev->exist) {
                       retval = -ENODEV;
                       goto out;
             }
     
             while (retval < count) {
     
                       if (evdev_event_from_user(buffer + retval, &event)) {
                                retval = -EFAULT;
                                goto out;
                       }
     
                       input_inject_event(&evdev->handle,
                                            event.type, event.code, event.value);
                       retval += evdev_event_size();
             }
     
     out:
             mutex_unlock(&evdev->mutex);
             return retval;
    }
    首先取得操作设备文件所对应的evdev.
    实际上,这里写入设备文件的是一个event结构的数组.我们在之前分析过,这个结构里包含了事件的type.code和event.
    将写入设备的event数组取出.然后对每一项调用event_inject_event().
    这个函数的操作和input_event()差不多.就是将第一个参数handle转换为输入设备结构.然后这个设备再产生一个事件.
    代码如下:
    void input_inject_event(struct input_handle *handle,
                                unsigned int type, unsigned int code, int value)
    {
             struct input_dev *dev = handle->dev;
             struct input_handle *grab;
             unsigned long flags;
     
             if (is_event_supported(type, dev->evbit, EV_MAX)) {
                       spin_lock_irqsave(&dev->event_lock, flags);
     
                       rcu_read_lock();
                       grab = rcu_dereference(dev->grab);
                       if (!grab || grab == handle)
                                input_handle_event(dev, type, code, value);
                       rcu_read_unlock();
     
                       spin_unlock_irqrestore(&dev->event_lock, flags);
             }
    }
    我们在这里也可以跟input_event()对比一下,这里设备可以产生任意事件,而不需要和设备所支持的事件类型相匹配.
    由此可见.对于写操作而言.就是让与设备文件相关的输入设备产生一个特定的事件.
    将上述设备文件的操作过程以图的方式表示如下:
     
     
    十四:小结
    在这一节点,分析了整个input子系统的架构,各个环节的流程.最后还以evdev为例.将各个流程贯穿在一起.以加深对input子系统的 理解.由此也可以看出.linux设备驱动采用了分层的模式.从最下层的设备模型到设备,驱动,总线再到input子系统最后到input device.这样的分层结构使得最上层的驱动不必关心下层是怎么实现的.而下层驱动又为多种型号同样功能的驱动提供了一个统一的接口.
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  • 原文地址:https://www.cnblogs.com/0822vaj/p/3543655.html
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