zoukankan      html  css  js  c++  java
  • 【Java Socket】【Flex Socket】【Java 多线程】实现基本聊天功能demo

    java服务端代码:两个类【ChatServer.java 】【ChatThread.java】

    ChatServer作用是监听客户端连接请求,如果有新socket连接,生成一个新的线程以应对本次socket连接。

    ChatThread作用是:与某一客户端socket绑定,监听客户端发送的信息,然后将收到的信息“广播”到其他所有客户端。

    【原创】

    package sockettest;
    
    
    
    import java.io.IOException;
    import java.net.ServerSocket;
    import java.net.Socket;
    import java.util.LinkedList;
    import java.util.List;
    
    public class ChatServer {
    //公共聊天室
        public static void main(String[] args) throws IOException {
            ServerSocket ss=new ServerSocket(6666);
            
            List<Socket> socketList=new LinkedList<Socket>();
            
            while(true){
                Socket socket=ss.accept();
                socketList.add(socket);
                
                Thread t=new Thread(new ChatThread(socket,socketList));
                t.start();    
            }
        }
    }
    package sockettest;
    
    import java.io.*;
    import java.net.*;
    import java.util.List;
    
    public class ChatThread implements Runnable{
    
        private static String xml = "<?xml version=\"1.0\"?><cross-domain-policy><site-control permitted-cross-domain-policies=\"all\"/><allow-access-from domain=\"*\" to-ports=\"*\"/></cross-domain-policy>\0";
        
        
        private List<Socket> socketList;
        private Socket socket;
        private BufferedReader bufferedReader;
        
        public ChatThread(Socket socket,List<Socket> socketList){
            this.socket=socket;
            this.socketList=socketList;
        }
        
        private void  preRun(){
            PrintWriter pw=this.getSocketPrintWriter(socket);
            pw.println(xml);
            pw.flush();
            
            InputStreamReader r=null;
            try {
                r = new InputStreamReader(this.socket.getInputStream(),"UTF-8");
                this.bufferedReader=new BufferedReader(r);    
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
        
        private PrintWriter getSocketPrintWriter(Socket socket){
            OutputStream os=null;
            try {
                os = socket.getOutputStream();
            } catch (IOException e) {
                e.printStackTrace();
            }
            
            
            OutputStreamWriter osw=new OutputStreamWriter(os);
            BufferedWriter bw=new BufferedWriter(osw);
            return new PrintWriter(bw, true);
        }
        private void broadcast(String msg){
            for(Socket s:socketList){
                PrintWriter pw=this.getSocketPrintWriter(s);
                pw.println(msg);
            }
        }
        public void run() {
            String msg="";
            this.preRun();
            while(true){
                try {
                    msg="from client "+this.bufferedReader.readLine();
                    this.broadcast(msg);
                } catch (IOException e) {
                    try {
                        this.bufferedReader.close();
                        this.socket.close();
                        this.socketList.remove(this.socket);
                        this.broadcast("somebody exist....people size :"
                                      +socketList.size());
                    } catch (IOException e1) {
                        e1.printStackTrace();
                    }
                    e.printStackTrace();
                    return ;
                }
            }
        }
    }


    Flex客户端代码:【ChatClientDemo.mxml】【LoginWnd.mxml】【GlobalMasage.as

    Flsha Builder 4.5

    ChatClientDemo.mxml 聊天注界面,实现socket通信

    <?xml version="1.0" encoding="utf-8"?>
    <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" 
                   xmlns:s="library://ns.adobe.com/flex/spark" 
                   xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"  creationComplete="application1_creationCompleteHandler(event)">
        <fx:Style source="ChatClientDemo.css"/>
        <fx:Declarations>
            <!-- 将非可视元素(例如服务、值对象)放在此处 -->
            
        </fx:Declarations>
        <fx:Script>
            <![CDATA[
                import mx.events.FlexEvent;
                import mx.managers.PopUpManager;
                import mx.messaging.channels.StreamingAMFChannel;
                
                
                private var loginWnd:LoginWnd=new LoginWnd();
                private var socket:Socket=new Socket();
                protected function application1_creationCompleteHandler(event:FlexEvent):void
                {
                    PopUpManager.addPopUp(loginWnd,this,true);
                    PopUpManager.centerPopUp(loginWnd); 
                }
                
                protected function btnConn_clickHandler(event:MouseEvent):void
                {
                    socket.connect(GlobalMasage.SERVER_HOST,GlobalMasage.SERVER_PORT);
                    socket.addEventListener(Event.CONNECT,event_connHandler);
                    socket.addEventListener(ProgressEvent.SOCKET_DATA,event_receiveFromServerHandler);
                    socket.addEventListener(Event.CLOSE,event_closeHandler);
                }
                
                protected function btnSend_clickHandler(event:MouseEvent):void
                {
                    var msg:ByteArray=new ByteArray();
                    msg.writeUTFBytes(GlobalMasage.loginName+":"+txtInput.text+"\n");
                    socket.writeBytes(msg);
                    socket.flush();
                    this.txtInput.text="";
                }
                private function event_closeHandler(event:Event):void{
                    
                }
    
                private function event_connHandler(event:Event):void{
                    this.txtContainer.text+="-----------服务器链接成功---------\n";
                }
                private function event_receiveFromServerHandler(event:ProgressEvent):void
                {
                    var msg:String=null;
                    msg=socket.readMultiByte(socket.bytesAvailable,"utf8");
                    this.txtContainer.text+=msg+"\n";
                }
        
                
                protected function btnClearScreen_clickHandler(event:MouseEvent):void
                {
                    this.txtContainer.text="";
                    
                }
                
            ]]>
        </fx:Script>
        <s:TextArea id="txtContainer" x="64" y="16" width="480" height="277"/>
        <s:TextInput id="txtInput" x="64" y="326" width="480"/>
        <s:Button id="btnConn" x="552" y="16" label="连接" click="btnConn_clickHandler(event)"/>
        <s:Button id="btnClearScreen" x="552" y="62" label="清屏"
                  click="btnClearScreen_clickHandler(event)"/>
        <s:Button x="552" y="118" label="断开"/>
        <s:Button id="btnSend" x="552" y="327" label="发送" click="btnSend_clickHandler(event)"/>
    </s:Application>

    LoginWnd.mxml 用于用户登录,输入一个用户名,无需注册

    <?xml version="1.0" encoding="utf-8"?>
    <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" 
             xmlns:s="library://ns.adobe.com/flex/spark" 
             xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300">
    
        <fx:Script>
            <![CDATA[
                import mx.managers.PopUpManager;
                
                protected function btnLogin_clickHandler(event:MouseEvent):void
                {
                    // TODO Auto-generated method stub
                    GlobalMasage.loginName=txtLoginName.text;
                    PopUpManager.removePopUp(this);
                }
            ]]>
        </fx:Script>
        
        <fx:Declarations>
            <!-- 将非可视元素(例如服务、值对象)放在此处 -->
        </fx:Declarations>
        
    
        <s:Panel x="0" y="0" width="400" height="300">
            <s:Label x="81" y="99" width="48" height="19" fontSize="15" text="名字"/>
            <s:TextInput id="txtLoginName" x="145" y="95"/>
            <s:Button id="btnLogin" x="145" y="154" label="登录" click="btnLogin_clickHandler(event)"/>
        </s:Panel>
    </s:Group>

     l

    GlobalMasage.as :只是用来存储全局变量
    package
    {
        [Bindable]
        public class GlobalMasage
        {
            public function GlobalMasage()
            {
            }
            public static var SERVER_HOST:String="127.0.0.1";
            public static var SERVER_PORT:Number=6666;
            public static var loginName:String;
        }
    }
    
    
    






     
     
  • 相关阅读:
    C语言第十一讲,预处理命令.
    C语言第十讲,枚举类型简单说明
    C语言第九讲,结构体
    C语言第八讲,指针*
    C语言第七讲,函数入门.
    C语言第六讲,数组
    C语言第五讲,语句 顺序循环选择.
    C语言第四讲,typedef 关键字,以及作用域
    C语言第三讲,基本数据类型
    64位内核第二讲,进程保护之对象钩子
  • 原文地址:https://www.cnblogs.com/lhp2012/p/2447935.html
Copyright © 2011-2022 走看看