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  • iOS开发UIView.h简介

    1、UICoordinateSpace不同坐标空间的坐标切换

    @protocol UICoordinateSpace <NSObject>
    //将当前的坐标空间点转换到指定的坐标空间
    - (CGPoint)convertPoint:(CGPoint)point toCoordinateSpace:(id <UICoordinateSpace>)coordinateSpace NS_AVAILABLE_IOS(8_0);
    //将指定的坐标空间点转换到当前的坐标空间
    - (CGPoint)convertPoint:(CGPoint)point fromCoordinateSpace:(id <UICoordinateSpace>)coordinateSpace NS_AVAILABLE_IOS(8_0);
    //将当前坐标空间的矩形转换到指定的坐标空间
    - (CGRect)convertRect:(CGRect)rect toCoordinateSpace:(id <UICoordinateSpace>)coordinateSpace NS_AVAILABLE_IOS(8_0);
    //将指定坐标空间的矩形转换到当前的坐标空间
    - (CGRect)convertRect:(CGRect)rect fromCoordinateSpace:(id <UICoordinateSpace>)coordinateSpace NS_AVAILABLE_IOS(8_0);
    @end

      举例说明:

      1》_testView上的坐标(0,0),转换到指定屏幕坐标空间后---》坐标为(20,20)

      2》指定屏幕坐标空间的点坐标(0,0),转换到_testView坐标空间上--》坐标为(-20,-20)

      3》_testView坐标空间的_toView坐标为{{10,10},{20,10}},转换到指定主屏幕坐标空间上--》坐标为{{30,30},{20,10}}

      4》指定主屏幕坐标空间上坐标为{{10,10},{20,10}},转换到_testView坐标空间上--》坐标为{{-10,-10},{20,10}}

     2、UIView的基本属性

    @interface UIView : UIResponder <NSCoding, UIAppearance, UIAppearanceContainer, UIDynamicItem, UITraitEnvironment, UICoordinateSpace, UIFocusItem, CALayerDelegate>
    
    #if UIKIT_DEFINE_AS_PROPERTIES
    @property(class, nonatomic, readonly) Class layerClass;                        // default is [CALayer class].
    #else
    + (Class)layerClass;                        // default is [CALayer class].
    #endif
    //初始化
    - (instancetype)initWithFrame:(CGRect)frame NS_DESIGNATED_INITIALIZER;
    - (nullable instancetype)initWithCoder:(NSCoder *)aDecoder NS_DESIGNATED_INITIALIZER;
    
    @property(nonatomic,getter=isUserInteractionEnabled) BOOL userInteractionEnabled;  // default is YES.是否可交互
    @property(nonatomic)                                 NSInteger tag;                // default is 0,标记
    @property(nonatomic,readonly,strong)                 CALayer  *layer;              // returns view's layer.
    
    #if UIKIT_DEFINE_AS_PROPERTIES
    @property(nonatomic,readonly) BOOL canBecomeFocused NS_AVAILABLE_IOS(9_0); // NO by default ,是否可聚焦
    #else
    - (BOOL)canBecomeFocused NS_AVAILABLE_IOS(9_0); // NO by default
    #endif
    @property (readonly, nonatomic, getter=isFocused) BOOL focused NS_AVAILABLE_IOS(9_0);//
    @property (nonatomic) UISemanticContentAttribute semanticContentAttribute NS_AVAILABLE_IOS(9_0);// 内容布局方向
    // 获取视图方向
    + (UIUserInterfaceLayoutDirection)userInterfaceLayoutDirectionForSemanticContentAttribute:(UISemanticContentAttribute)attribute NS_AVAILABLE_IOS(9_0);
    // 相对于指定视图的视图方向
    + (UIUserInterfaceLayoutDirection)userInterfaceLayoutDirectionForSemanticContentAttribute:(UISemanticContentAttribute)semanticContentAttribute relativeToLayoutDirection:(UIUserInterfaceLayoutDirection)layoutDirection NS_AVAILABLE_IOS(10_0);
    // 获取视图的布局方向
    @property (readonly, nonatomic) UIUserInterfaceLayoutDirection effectiveUserInterfaceLayoutDirection NS_AVAILABLE_IOS(10_0);
    @end

      许多iOS9.0之后添加的属性,不常用也不太懂,比如semanticContentAttribute的使用:设置label的对应属性为RightToLeft,其内容是右对齐,也就是说从右向左布局!

        lable.semanticContentAttribute = UISemanticContentAttributeForceRightToLeft;

      

    3、UIViewGeometry有关view坐标

    @interface UIView(UIViewGeometry)
    @property(nonatomic) CGRect            frame;       // 坐标
    @property(nonatomic) CGRect            bounds;      // 大小
    @property(nonatomic) CGPoint           center;      // 中心点
    @property(nonatomic) CGAffineTransform transform;   // 二维动画
    @property(nonatomic) CGFloat           contentScaleFactor NS_AVAILABLE_IOS(4_0); //内容的缩放比例
    
    @property(nonatomic,getter=isMultipleTouchEnabled) BOOL multipleTouchEnabled __TVOS_PROHIBITED;   // default is NO,是否支持多点触控
    @property(nonatomic,getter=isExclusiveTouch) BOOL       exclusiveTouch __TVOS_PROHIBITED;         // default is NO,独占整个touch事件(防止一个界面同时点击多个Button导致响应多个方法)
    
    - (nullable UIView *)hitTest:(CGPoint)point withEvent:(nullable UIEvent *)event;//指定点point 点击时响应指定事件 event
    - (BOOL)pointInside:(CGPoint)point withEvent:(nullable UIEvent *)event;//当前事件event点击的点point是否在view上 默认YES
    
    - (CGPoint)convertPoint:(CGPoint)point toView:(nullable UIView *)view;//将点point坐标从所在视图,转换到目标视图view获取新坐标
    - (CGPoint)convertPoint:(CGPoint)point fromView:(nullable UIView *)view;//将view视图上的点point,转换到所在视图获取新坐标
    - (CGRect)convertRect:(CGRect)rect toView:(nullable UIView *)view;//将rect坐标从所在视图,转换到目标视图view获取新坐标
    - (CGRect)convertRect:(CGRect)rect fromView:(nullable UIView *)view;//将view视图上的rect,转换到所在视图获取新坐标
    
    @property(nonatomic) BOOL               autoresizesSubviews; // default is YES.自动调整子视图尺寸
    @property(nonatomic) UIViewAutoresizing autoresizingMask;    // default is UIViewAutoresizingNone 自动调整父视图和子视图位置、间隔
    
    - (CGSize)sizeThatFits:(CGSize)size;     // 计算出最优的 size 但是不会改变 自己的 size
    - (void)sizeToFit;                       // 计算出最优的 size 而且会改变自己的size
    @end

      特殊:exclusiveTouch设置为YES,可以防止同一个view上多个Button同时点击响应多个事件!

         坐标空间转换和UICoordinateSpace相似!

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
        [[UIView appearance] setExclusiveTouch:YES];
        return YES;
    }

    4、UIViewHierarchy有关view添加、删除等级制度

    @interface UIView(UIViewHierarchy)
    @property(nullable, nonatomic,readonly) UIView       *superview;//获取父视图
    @property(nonatomic,readonly,copy) NSArray<__kindof UIView *> *subviews;//获取所有子视图
    @property(nullable, nonatomic,readonly) UIWindow     *window;//获取window
    
    - (void)removeFromSuperview;//从父视图上移除
    - (void)insertSubview:(UIView *)view atIndex:(NSInteger)index;//将子视图view插入到子视图数组中index位置
    - (void)exchangeSubviewAtIndex:(NSInteger)index1 withSubviewAtIndex:(NSInteger)index2;//将位置index1和index2子视图互换位置
    - (void)addSubview:(UIView *)view;//添加视图view
    - (void)insertSubview:(UIView *)view belowSubview:(UIView *)siblingSubview;//插入子视图view在siblingSubview视图下
    - (void)insertSubview:(UIView *)view aboveSubview:(UIView *)siblingSubview;//插入子视图view在siblingSubview视图上
    - (void)bringSubviewToFront:(UIView *)view;//将子视图view显示在最上方
    - (void)sendSubviewToBack:(UIView *)view;//将子视图view显示在最下方
    
    - (void)didAddSubview:(UIView *)subview;//子视图添加完成调用
    - (void)willRemoveSubview:(UIView *)subview;//将要移除子视图调用
    - (void)willMoveToSuperview:(nullable UIView *)newSuperview;//将要移动到新父视图调用
    - (void)didMoveToSuperview;//已经移动到新父视图调用
    - (void)willMoveToWindow:(nullable UIWindow *)newWindow;//将要移动到新Window调用
    - (void)didMoveToWindow;//已经移动到新Window调用
    
    - (BOOL)isDescendantOfView:(UIView *)view;  // returns YES for self. view是否为子视图
    - (nullable __kindof UIView *)viewWithTag:(NSInteger)tag; // 通过tag获取对应子视图
    - (void)setNeedsLayout;//更新布局
    - (void)layoutIfNeeded;//强制立即更新
    - (void)layoutSubviews;//更新子视图frame
    
    @property (nonatomic) UIEdgeInsets layoutMargins NS_AVAILABLE_IOS(8_0);//设置视图边距,该属性只对autolayout布局有效
    @property (nonatomic) NSDirectionalEdgeInsets directionalLayoutMargins API_AVAILABLE(ios(11.0),tvos(11.0));//对layoutMargins的扩充支持Right to Left语言
    @property (nonatomic) BOOL preservesSuperviewLayoutMargins NS_AVAILABLE_IOS(8_0); // default is NO 当前视图间距和父视图是否相等
    @property (nonatomic) BOOL insetsLayoutMarginsFromSafeArea API_AVAILABLE(ios(11.0),tvos(11.0));  // Default: YES 控制safeAreaInsets是否加到layoutMargins上
    - (void)layoutMarginsDidChange NS_AVAILABLE_IOS(8_0);//改变layoutMargins时调用
    @property (nonatomic,readonly) UIEdgeInsets safeAreaInsets API_AVAILABLE(ios(11.0),tvos(11.0));//安全区域
    - (void)safeAreaInsetsDidChange API_AVAILABLE(ios(11.0),tvos(11.0));//安全区域发生改变调用
    @property(readonly,strong) UILayoutGuide *layoutMarginsGuide NS_AVAILABLE_IOS(9_0);//视图间距引导
    @property (nonatomic, readonly, strong) UILayoutGuide *readableContentGuide  NS_AVAILABLE_IOS(9_0);//获取区域内布局引导
    @property(nonatomic,readonly,strong) UILayoutGuide *safeAreaLayoutGuide API_AVAILABLE(ios(11.0),tvos(11.0));//获取安全区域引导
    @end

    5、UIViewRendering有关view的绘制层操作

    @interface UIView(UIViewRendering)
    - (void)drawRect:(CGRect)rect;//重写此方法进行绘画操作
    - (void)setNeedsDisplay;//标记是否需要重绘
    - (void)setNeedsDisplayInRect:(CGRect)rect;//标记指定区域是否需要重绘
    
    @property(nonatomic)                 BOOL              clipsToBounds;              //  Default is NO. 是否裁剪超出bounds范围外视图
    @property(nullable, nonatomic,copy)            UIColor          *backgroundColor; // default is nil. 背景色
    @property(nonatomic)                 CGFloat           alpha;                      // default is 1.0 透明度
    @property(nonatomic,getter=isOpaque) BOOL              opaque;                     // default is YES. 是否不透明
    @property(nonatomic)                 BOOL              clearsContextBeforeDrawing; // default is YES. 重绘前是否清除视图内容
    @property(nonatomic,getter=isHidden) BOOL              hidden;                     // default is NO. 是否隐藏
    @property(nonatomic)                 UIViewContentMode contentMode;                // default is UIViewContentModeScaleToFill 填充模式
    @property(nonatomic)                 CGRect            contentStretch NS_DEPRECATED_IOS(3_0,6_0) __TVOS_PROHIBITED; // animatable. default is unit rectangle {{0,0} {1,1}}. Now deprecated: please use -[UIImage resizableImageWithCapInsets:]  拉伸属性
    @property(nullable, nonatomic,strong)          UIView           *maskView NS_AVAILABLE_IOS(8_0);//蒙版view
    @property(null_resettable, nonatomic, strong) UIColor *tintColor NS_AVAILABLE_IOS(7_0);//
    @property(nonatomic) UIViewTintAdjustmentMode tintAdjustmentMode NS_AVAILABLE_IOS(7_0);//设置tintColor的着色模式
    - (void)tintColorDidChange NS_AVAILABLE_IOS(7_0);//改变tintColor调用方法
    @end

      注意:tintColor是所有UI控件都有的一个属性,系统默认是蓝色。比如创建一个系统Button就是蓝色!

           如果将这个Button放在一个view上,view的tintColor改为redColor,则这个Button就会变成redColor!

           不指定tintColor,子视图就会和父视图保持一致!

           有三种模式:和父视图一致、颜色变暗、去除父视图的设置

    6、UIViewAnimation有关view的动画

    @interface UIView(UIViewAnimation)
    + (void)beginAnimations:(nullable NSString *)animationID context:(nullable void *)context;  //开始动画
    + (void)commitAnimations;                                                 //提交动画
    + (void)setAnimationDelegate:(nullable id)delegate;                          // default = nil 设置动画代理
    + (void)setAnimationWillStartSelector:(nullable SEL)selector;                // default = NULL. 到那个号将要开始
    + (void)setAnimationDidStopSelector:(nullable SEL)selector;                  // default = NULL. 动画已经结束
    + (void)setAnimationDuration:(NSTimeInterval)duration;              // default = 0.2 设置动画世界
    + (void)setAnimationDelay:(NSTimeInterval)delay;                    // default = 0.0 设置动画延迟执行时间
    + (void)setAnimationStartDate:(NSDate *)startDate;                  // default = now ([NSDate date]) 设置动画块内 动画属性改变的开始时间
    + (void)setAnimationCurve:(UIViewAnimationCurve)curve;              // default = UIViewAnimationCurveEaseInOut 设置红花曲线
    + (void)setAnimationRepeatCount:(float)repeatCount;                 // default = 0.0. 设置动画重复次数
    + (void)setAnimationRepeatAutoreverses:(BOOL)repeatAutoreverses;    // default = NO. 是否自动翻转当前动画
    + (void)setAnimationBeginsFromCurrentState:(BOOL)fromCurrentState;  // default = NO. 设置动画从当前状态开始播放
    
    + (void)setAnimationTransition:(UIViewAnimationTransition)transition forView:(UIView *)view cache:(BOOL)cache;  // 在动画块中设置视图的过渡动画
    + (void)setAnimationsEnabled:(BOOL)enabled;                         // 是否激活动画
    #if UIKIT_DEFINE_AS_PROPERTIES
    @property(class, nonatomic, readonly) BOOL areAnimationsEnabled; //动画是否结束
    #else
    + (BOOL)areAnimationsEnabled; //动画是否结束
    #endif
    + (void)performWithoutAnimation:(void (NS_NOESCAPE ^)(void))actionsWithoutAnimation NS_AVAILABLE_IOS(7_0);// 先检查动画当前是否启用,然后禁止动画,执行block内的方法,最后重新启用动画,而且这个方法不会阻塞基于CoreAnimation的动画
    
    //当前动画持续时间
    #if UIKIT_DEFINE_AS_PROPERTIES
    @property(class, nonatomic, readonly) NSTimeInterval inheritedAnimationDuration NS_AVAILABLE_IOS(9_0);
    #else
    + (NSTimeInterval)inheritedAnimationDuration NS_AVAILABLE_IOS(9_0);
    #endif
    @end

      举例说明:

        UIView *view = [[UIView alloc] initWithFrame:CGRectMake(10, 30, 100, 100)];
        view.backgroundColor = [UIColor redColor];
        [self.view addSubview:view];
        [UIView beginAnimations:@"view" context:(__bridge void * _Nullable)(self)];
        [UIView setAnimationDuration:1];
        [UIView setAnimationDelay:1];
        [UIView setAnimationRepeatCount:1000];
        [UIView setAnimationRepeatAutoreverses:YES];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
        [UIView setAnimationDelegate:self];
        view.center = CGPointMake(CScreenWidth-100, 80);
        [UIView commitAnimations];

    7、UIViewAnimationWithBlocks有个view动画

      基础动画:

        [UIView animateWithDuration:1 delay:1 usingSpringWithDamping:.3 initialSpringVelocity:12
                            options:UIViewAnimationOptionRepeat
                         animations:^{
                             view.center = CGPointMake(CScreenWidth-100, 80);
                         } completion:nil];

    /**
     动画block
     
     @param duration 动画时间
     @param delay 延迟时间
     @param dampingRatio 弹性阻尼 0-1,越小弹性越明显
     @param velocity 初始速度>=0,越大弹动幅度越大
     @param options 动画属性枚举
     @param animations 动画内容
     @param completion 完成动画后内容
     */
    + (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
    + (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0
    + (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0, completion = NULL
    + (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay usingSpringWithDamping:(CGFloat)dampingRatio initialSpringVelocity:(CGFloat)velocity options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);

      转场动画:

        UIView *view2 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, CScreenWidth, CScreenHeight)];
        view2.backgroundColor = [UIColor grayColor];
        [UIView transitionFromView:_view1 toView:view2
                          duration:1
                           options:UIViewAnimationOptionTransitionFlipFromRight
                        completion:^(BOOL finished) {
                            [self.view addSubview:view2];
                        }];

    /**
     用于转场动画
     
     @param fromView 当前view
     @param toView 目标view
     @param duration 动画时间
     @param options 动画属性枚举
     @param completion 动画完成后内容
     */
    + (void)transitionWithView:(UIView *)view duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options animations:(void (^ __nullable)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
    + (void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);

      消失动画:缩小、模糊、消失

        [UIView performSystemAnimation:UISystemAnimationDelete
                               onViews:@[view]
                               options:UIViewAnimationOptionRepeat
                            animations:^{
                                view.center = self.view.center;
                            } completion:nil];

    /**
     消失动画
     @param animation UISystemAnimationDelete只有一个枚举值
     @param views 动画的view数组
     @param options 属性枚举
     @param parallelAnimations 动画内容
     @param completion 完成动画后内容
     */
    + (void)performSystemAnimation:(UISystemAnimation)animation onViews:(NSArray<__kindof UIView *> *)views options:(UIViewAnimationOptions)options animations:(void (^ __nullable)(void))parallelAnimations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);

    8、UIViewKeyframeAnimations有个view的关键帧动画

    @interface UIView (UIViewKeyframeAnimations)
    /**
     关键帧动画
    
     @param duration 动画时间
     @param delay 延迟时间
     @param options 动画类型枚举
     @param animations 动画内容
     @param completion 完成后内容
     */
    + (void)animateKeyframesWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewKeyframeAnimationOptions)options animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);
    /**
     插入关键帧
    
     @param frameStartTime 动画块中当前帧的开始时间比:0-1
     @param frameDuration 动画块中当前帧的动画时间比:0-1
     @param animations 动画内容
     */
    + (void)addKeyframeWithRelativeStartTime:(double)frameStartTime relativeDuration:(double)frameDuration animations:(void (^)(void))animations NS_AVAILABLE_IOS(7_0);
    @end

        [UIView animateKeyframesWithDuration:2
                                       delay:1
                                     options:UIViewKeyframeAnimationOptionRepeat
                                  animations:^{
                                      self->_view1.frame = CGRectMake(0, 110, 100, 200);
                                  }
                                  completion:nil];
        [UIView animateKeyframesWithDuration:9.0
                                       delay:0.f
                                     options:UIViewKeyframeAnimationOptionRepeat
                                  animations:^{
            [UIView addKeyframeWithRelativeStartTime:0.f relativeDuration:1.0 / 4 animations:^{
                self.view1.backgroundColor = [UIColor colorWithRed:0.9475 green:0.1921 blue:0.1746 alpha:1.0];
            }];
            [UIView addKeyframeWithRelativeStartTime:1.0 / 4 relativeDuration:1.0 / 4 animations:^{
                self.view1.backgroundColor = [UIColor colorWithRed:0.1064 green:0.6052 blue:0.0334 alpha:1.0];
            }];
            [UIView addKeyframeWithRelativeStartTime:2.0 / 4 relativeDuration:1.0 / 4 animations:^{
                self.view1.backgroundColor = [UIColor colorWithRed:0.1366 green:0.3017 blue:0.8411 alpha:1.0];
            }];
            [UIView addKeyframeWithRelativeStartTime:3.0 / 4 relativeDuration:1.0 / 4 animations:^{
                self.view1.backgroundColor = [UIColor colorWithRed:0.619 green:0.037 blue:0.6719 alpha:1.0];
            }];
            [UIView addKeyframeWithRelativeStartTime:3.0 / 4 relativeDuration:1.0 / 4 animations:^{
                self.view1.backgroundColor = [UIColor redColor];
            }];
        } completion:nil];

    9、UIViewGestureRecognizers有关view上的手势

    @interface UIView (UIViewGestureRecognizers)
    //获取view上所有手势
    @property(nullable, nonatomic,copy) NSArray<__kindof UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2);
    - (void)addGestureRecognizer:(UIGestureRecognizer*)gestureRecognizer NS_AVAILABLE_IOS(3_2);//添加一个手势
    - (void)removeGestureRecognizer:(UIGestureRecognizer*)gestureRecognizer NS_AVAILABLE_IOS(3_2);//删除一个手势
    - (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer NS_AVAILABLE_IOS(6_0);//开始进行手势识别时调用,返回NO不再触发手势
    @end

    10、UIViewMotionEffects有关UIView的运动效果

    @interface UIView (UIViewMotionEffects)
    - (void)addMotionEffect:(UIMotionEffect *)effect NS_AVAILABLE_IOS(7_0);//添加一个运动效果
    - (void)removeMotionEffect:(UIMotionEffect *)effect NS_AVAILABLE_IOS(7_0);//移除一个运动效果
    @property (copy, nonatomic) NSArray<__kindof UIMotionEffect *> *motionEffects NS_AVAILABLE_IOS(7_0);//获取所有运动效果
    @end

    11、UIView的其它类别

    typedef NS_ENUM(NSInteger, UILayoutConstraintAxis) {
        UILayoutConstraintAxisHorizontal = 0,
        UILayoutConstraintAxisVertical = 1
    };
    
    @interface UIView (UIConstraintBasedLayoutInstallingConstraints)
    @property(nonatomic,readonly) NSArray<__kindof NSLayoutConstraint *> *constraints NS_AVAILABLE_IOS(6_0);//获取所有约束
    - (void)addConstraint:(NSLayoutConstraint *)constraint NS_AVAILABLE_IOS(6_0); //添加一个约束
    - (void)addConstraints:(NSArray<__kindof NSLayoutConstraint *> *)constraints NS_AVAILABLE_IOS(6_0); //添加多个约束
    - (void)removeConstraint:(NSLayoutConstraint *)constraint NS_AVAILABLE_IOS(6_0); //移除一个约束
    - (void)removeConstraints:(NSArray<__kindof NSLayoutConstraint *> *)constraints NS_AVAILABLE_IOS(6_0); //移除多个约束
    @end
    
    @interface UIView (UIConstraintBasedLayoutCoreMethods)
    - (void)updateConstraintsIfNeeded NS_AVAILABLE_IOS(6_0); //更新视图和子视图约束
    - (void)updateConstraints NS_AVAILABLE_IOS(6_0) NS_REQUIRES_SUPER; //立即更新视图约束
    - (BOOL)needsUpdateConstraints NS_AVAILABLE_IOS(6_0);//视图的约束是否需要更新
    - (void)setNeedsUpdateConstraints NS_AVAILABLE_IOS(6_0);//设置视图的约束需要更新 调用此方法系统自动调用updateConstraints
    @end
    
    @interface UIView (UIConstraintBasedCompatibility)
    @property(nonatomic) BOOL translatesAutoresizingMaskIntoConstraints NS_AVAILABLE_IOS(6_0); // Default YES 是否启用自动布局约束
    #if UIKIT_DEFINE_AS_PROPERTIES//是否使用约束布局
    @property(class, nonatomic, readonly) BOOL requiresConstraintBasedLayout NS_AVAILABLE_IOS(6_0);
    #else
    + (BOOL)requiresConstraintBasedLayout NS_AVAILABLE_IOS(6_0);
    #endif
    
    @end
    @interface UIView (UIConstraintBasedLayoutLayering)
    - (CGRect)alignmentRectForFrame:(CGRect)frame NS_AVAILABLE_IOS(6_0);//返回给定视图frame的对齐矩阵
    - (CGRect)frameForAlignmentRect:(CGRect)alignmentRect NS_AVAILABLE_IOS(6_0);//返回给定对齐矩阵的视图frame
    #if UIKIT_DEFINE_AS_PROPERTIES//返回从视图的frame上定义的对齐矩阵的边框
    @property(nonatomic, readonly) UIEdgeInsets alignmentRectInsets NS_AVAILABLE_IOS(6_0);
    #else
    - (UIEdgeInsets)alignmentRectInsets NS_AVAILABLE_IOS(6_0);
    #endif
    //返回满足基线约束条件的视图
    - (UIView *)viewForBaselineLayout NS_DEPRECATED_IOS(6_0, 9_0, "Override -viewForFirstBaselineLayout or -viewForLastBaselineLayout as appropriate, instead") __TVOS_PROHIBITED;
    @property(readonly,strong) UIView *viewForFirstBaselineLayout NS_AVAILABLE_IOS(9_0);//返回用于满足第一基线约束的视图
    @property(readonly,strong) UIView *viewForLastBaselineLayout NS_AVAILABLE_IOS(9_0);//返回用于满足上次基线约束的视图
    
    UIKIT_EXTERN const CGFloat UIViewNoIntrinsicMetric NS_AVAILABLE_IOS(6_0); // -1
    #if UIKIT_DEFINE_AS_PROPERTIES//返回接收对象的原本大小
    @property(nonatomic, readonly) CGSize intrinsicContentSize NS_AVAILABLE_IOS(6_0);
    #else
    - (CGSize)intrinsicContentSize NS_AVAILABLE_IOS(6_0);
    #endif
    - (void)invalidateIntrinsicContentSize NS_AVAILABLE_IOS(6_0); //废除视图原本内容的size
    - (UILayoutPriority)contentHuggingPriorityForAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);//视图变大时返回优先级
    - (void)setContentHuggingPriority:(UILayoutPriority)priority forAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);//设置阻止视图变大优先权
    - (UILayoutPriority)contentCompressionResistancePriorityForAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);//视图变小时返回优先级
    - (void)setContentCompressionResistancePriority:(UILayoutPriority)priority forAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);//设置阻止视图变小优先权
    @end
    
    UIKIT_EXTERN const CGSize UILayoutFittingCompressedSize NS_AVAILABLE_IOS(6_0);
    UIKIT_EXTERN const CGSize UILayoutFittingExpandedSize NS_AVAILABLE_IOS(6_0);
    
    @interface UIView (UIConstraintBasedLayoutFittingSize)
    - (CGSize)systemLayoutSizeFittingSize:(CGSize)targetSize NS_AVAILABLE_IOS(6_0); //返回满足持有约束的视图的大小
    - (CGSize)systemLayoutSizeFittingSize:(CGSize)targetSize withHorizontalFittingPriority:(UILayoutPriority)horizontalFittingPriority verticalFittingPriority:(UILayoutPriority)verticalFittingPriority NS_AVAILABLE_IOS(8_0);//返回满足它所包含的约束的视图的大小
    @end
    
    @interface UIView (UILayoutGuideSupport)
    @property(nonatomic,readonly,copy) NSArray<__kindof UILayoutGuide *> *layoutGuides NS_AVAILABLE_IOS(9_0);//视图所有布局向导
    - (void)addLayoutGuide:(UILayoutGuide *)layoutGuide NS_AVAILABLE_IOS(9_0);//添加布局向导
    - (void)removeLayoutGuide:(UILayoutGuide *)layoutGuide NS_AVAILABLE_IOS(9_0);//移除布局向导
    @end
    
    @class NSLayoutXAxisAnchor,NSLayoutYAxisAnchor,NSLayoutDimension;
    @interface UIView (UIViewLayoutConstraintCreation)
    @property(nonatomic,readonly,strong) NSLayoutXAxisAnchor *leadingAnchor NS_AVAILABLE_IOS(9_0);//前布局锚点(阿拉伯语后布局锚点)
    @property(nonatomic,readonly,strong) NSLayoutXAxisAnchor *trailingAnchor NS_AVAILABLE_IOS(9_0);//后布局锚点(阿拉伯语前布局锚点)
    @property(nonatomic,readonly,strong) NSLayoutXAxisAnchor *leftAnchor NS_AVAILABLE_IOS(9_0);//左锚点
    @property(nonatomic,readonly,strong) NSLayoutXAxisAnchor *rightAnchor NS_AVAILABLE_IOS(9_0);//右锚点
    @property(nonatomic,readonly,strong) NSLayoutYAxisAnchor *topAnchor NS_AVAILABLE_IOS(9_0);//上锚点
    @property(nonatomic,readonly,strong) NSLayoutYAxisAnchor *bottomAnchor NS_AVAILABLE_IOS(9_0);//下锚点
    @property(nonatomic,readonly,strong) NSLayoutDimension *widthAnchor NS_AVAILABLE_IOS(9_0);//宽度
    @property(nonatomic,readonly,strong) NSLayoutDimension *heightAnchor NS_AVAILABLE_IOS(9_0);//高度
    @property(nonatomic,readonly,strong) NSLayoutXAxisAnchor *centerXAnchor NS_AVAILABLE_IOS(9_0);//水平中心轴
    @property(nonatomic,readonly,strong) NSLayoutYAxisAnchor *centerYAnchor NS_AVAILABLE_IOS(9_0);//垂直中心轴
    @property(nonatomic,readonly,strong) NSLayoutYAxisAnchor *firstBaselineAnchor NS_AVAILABLE_IOS(9_0);//上基准线
    @property(nonatomic,readonly,strong) NSLayoutYAxisAnchor *lastBaselineAnchor NS_AVAILABLE_IOS(9_0);//下基准线
    @end
    
    @interface UIView (UIConstraintBasedLayoutDebugging)
    - (NSArray<__kindof NSLayoutConstraint *> *)constraintsAffectingLayoutForAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);//不同方向的所有约束
    #if UIKIT_DEFINE_AS_PROPERTIES//当前视图布局是否冲突
    @property(nonatomic, readonly) BOOL hasAmbiguousLayout NS_AVAILABLE_IOS(6_0);
    #else
    - (BOOL)hasAmbiguousLayout NS_AVAILABLE_IOS(6_0);
    #endif
    - (void)exerciseAmbiguityInLayout NS_AVAILABLE_IOS(6_0);//用来调试约束是否可行,发布应用要删除
    @end
    @interface UILayoutGuide (UIConstraintBasedLayoutDebugging)
    - (NSArray<__kindof NSLayoutConstraint *> *)constraintsAffectingLayoutForAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(10_0);
    #if UIKIT_DEFINE_AS_PROPERTIES
    @property(nonatomic, readonly) BOOL hasAmbiguousLayout NS_AVAILABLE_IOS(10_0);
    #else
    - (BOOL)hasAmbiguousLayout NS_AVAILABLE_IOS(10_0);
    #endif
    @end
    
    @interface UIView (UIStateRestoration)
    @property (nullable, nonatomic, copy) NSString *restorationIdentifier NS_AVAILABLE_IOS(6_0);//标识是否支持恢复视图状态信息
    - (void) encodeRestorableStateWithCoder:(NSCoder *)coder NS_AVAILABLE_IOS(6_0);//保存视图状态信息
    - (void) decodeRestorableStateWithCoder:(NSCoder *)coder NS_AVAILABLE_IOS(6_0);//恢复和保持视图状态信息
    @end
    
    @interface UIView (UISnapshotting)
    - (nullable UIView *)snapshotViewAfterScreenUpdates:(BOOL)afterUpdates NS_AVAILABLE_IOS(7_0);//将当前view截取成新的view
    - (nullable UIView *)resizableSnapshotViewFromRect:(CGRect)rect afterScreenUpdates:(BOOL)afterUpdates withCapInsets:(UIEdgeInsets)capInsets NS_AVAILABLE_IOS(7_0);  //缩放一个view,默认是从中心点进行缩放的
    - (BOOL)drawViewHierarchyInRect:(CGRect)rect afterScreenUpdates:(BOOL)afterUpdates NS_AVAILABLE_IOS(7_0);//屏幕快照
    @end
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  • 原文地址:https://www.cnblogs.com/xianfeng-zhang/p/8884161.html
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