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  • Itween中提取的曲线插值方法

        //提供外部调用的方法
        public static Vector3[] GetCurveData(Vector3[] path)
        {
            Vector3[] vector3s = PathControlPointGenerator(path);
    
            //Line Draw:
            Vector3 prevPt = Interp(vector3s, 0);
            int SmoothAmount = path.Length * 20;
    
            Vector3[] finall=new Vector3[SmoothAmount+1];
    
    
            for (int i = 1; i <= SmoothAmount; i++)
            {
                float pm = (float)i / SmoothAmount;
                Vector3 currPt = Interp(vector3s, pm);
    
                finall[i] = currPt;
            }
            return finall;
        }
    
        //NGUI iTween.cs中的方法,输入路径点
        public static Vector3[] PathControlPointGenerator(Vector3[] path)
        {
            Vector3[] suppliedPath;
            Vector3[] vector3s;
    
            //create and store path points:
            suppliedPath = path;
    
            //populate calculate path;
            int offset = 2;
            vector3s = new Vector3[suppliedPath.Length + offset];
            Array.Copy(suppliedPath, 0, vector3s, 1, suppliedPath.Length);
    
            //populate start and end control points:
            vector3s[0] = vector3s[1] + (vector3s[1] - vector3s[2]);
            vector3s[vector3s.Length - 1] = vector3s[vector3s.Length - 2] + (vector3s[vector3s.Length - 2] - vector3s[vector3s.Length - 3]);
    
            //is this a closed, continuous loop? yes? well then so let's make a continuous Catmull-Rom spline!
            if (vector3s[1] == vector3s[vector3s.Length - 2])
            {
                Vector3[] tmpLoopSpline = new Vector3[vector3s.Length];
                Array.Copy(vector3s, tmpLoopSpline, vector3s.Length);
                tmpLoopSpline[0] = tmpLoopSpline[tmpLoopSpline.Length - 3];
                tmpLoopSpline[tmpLoopSpline.Length - 1] = tmpLoopSpline[2];
                vector3s = new Vector3[tmpLoopSpline.Length];
                Array.Copy(tmpLoopSpline, vector3s, tmpLoopSpline.Length);
            }
    
            return (vector3s);
        }
    
        //曲线插值函数
        public static Vector3 Interp(Vector3[] pts, float t)
        {
            int numSections = pts.Length - 3;
            int currPt = Mathf.Min(Mathf.FloorToInt(t * (float)numSections), numSections - 1);
            float u = t * (float)numSections - (float)currPt;
    
            Vector3 a = pts[currPt];
            Vector3 b = pts[currPt + 1];
            Vector3 c = pts[currPt + 2];
            Vector3 d = pts[currPt + 3];
    
            return .5f * (
                (-a + 3f * b - 3f * c + d) * (u * u * u)
                + (2f * a - 5f * b + 4f * c - d) * (u * u)
                + (-a + c) * u
                + 2f * b
             );
        }

    附上itween下载地址:

      链接:https://pan.baidu.com/s/1aikpm9eQsfGGIPHR9K7eIA
      提取码:msg6

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  • 原文地址:https://www.cnblogs.com/yzxhz/p/11691083.html
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