local TestScene1 = class("TestScene1", function() return display.newScene("TestScene1") end) function TestScene1:ctor() local map=cc.TMXTiledMap:create("map1.tmx") self:addChild(map) local layer=map:getLayer("bg1") print(layer) layer:removeTileAt({x=12,y=12}) layer:removeTileAt({x=12,y=13}) layer:removeTileAt({x=13,y=13}) layer:removeTileAt({x=13,y=13}) self:addTestUI() end function TestScene1:addTestUI() cc.ui.UILabel.new({ UILabelType = 2, text = "TestScene1", size = 64}) :align(display.CENTER, display.cx, display.cy) :addTo(self) cc.ui.UIPushButton.new("test/BlueButton.png", {scale9 = true}) :setButtonSize(160, 60) :setButtonLabel(cc.ui.UILabel.new({text = "Next", size = 32})) :onButtonClicked(function(event) self:enterNextScene() end) :align(display.RIGHT_BOTTOM, display.right - 20, display.bottom + 20) :addTo(self) end function TestScene1:enterNextScene() if sceneIndex < #sceneList then sceneIndex=sceneIndex+1 end app:enterScene(sceneList[sceneIndex]) end return TestScene1