/******************************************************************************
Module: BitArray.cs
Notices: Copyright (c) 2002 Jeffrey Richter
******************************************************************************/
using System;
///////////////////////////////////////////////////////////////////////////////
public sealed class BitArray {
// Private array of bytes that hold the bits
private Byte[] byteArray;
private Int32 numBits;
// Constructor that allocates the byte array and sets all bits to 0
public BitArray(Int32 numBits) {
// Validate arguments first.
if (numBits <= 0)
throw new ArgumentOutOfRangeException("numBits must be > 0");
// Save the number of bits.
this.numBits = numBits;
// Allocate the bytes for the bit array.
byteArray = new Byte[(numBits + 7) / 8];
}
// This is the indexer.
public Boolean this[Int32 bitPos] {
// This is the index property抯 get accessor method.
get {
// Validate arguments first
if ((bitPos < 0) || (bitPos >= numBits))
throw new IndexOutOfRangeException();
// Return the state of the indexed bit.
return((byteArray[bitPos / 8] & (1 << (bitPos % 8))) != 0);
}
// This is the index property抯 set accessor method.
set {
if ((bitPos < 0) || (bitPos >= numBits))
throw new IndexOutOfRangeException();
if (value) {
// Turn the indexed bit on.
byteArray[bitPos / 8] = (Byte)
(byteArray[bitPos / 8] | (1 << (bitPos % 8)));
} else {
// Turn the indexed bit off.
byteArray[bitPos / 8] = (Byte)
(byteArray[bitPos / 8] & ~(1 << (bitPos % 8)));
}
}
}
}
///////////////////////////////////////////////////////////////////////////////
class App {
static void Main() {
// Allocate a BitArray that can hold 14 bits.
BitArray ba = new BitArray(14);
// Turn all the even-numbered bits on by calling the set accessor.
for (Int32 x = 0; x < 14; x++) {
ba[x] = (x % 2 == 0);
}
// Show the state of all the bits by calling the get accessor.
for (Int32 x = 0; x < 14; x++) {
Console.WriteLine("Bit " + x + " is " + (ba[x] ? "On" : "Off"));
}
}
}
//////////////////////////////// End of File //////////////////////////////////
Module: BitArray.cs
Notices: Copyright (c) 2002 Jeffrey Richter
******************************************************************************/
using System;
///////////////////////////////////////////////////////////////////////////////
public sealed class BitArray {
// Private array of bytes that hold the bits
private Byte[] byteArray;
private Int32 numBits;
// Constructor that allocates the byte array and sets all bits to 0
public BitArray(Int32 numBits) {
// Validate arguments first.
if (numBits <= 0)
throw new ArgumentOutOfRangeException("numBits must be > 0");
// Save the number of bits.
this.numBits = numBits;
// Allocate the bytes for the bit array.
byteArray = new Byte[(numBits + 7) / 8];
}
// This is the indexer.
public Boolean this[Int32 bitPos] {
// This is the index property抯 get accessor method.
get {
// Validate arguments first
if ((bitPos < 0) || (bitPos >= numBits))
throw new IndexOutOfRangeException();
// Return the state of the indexed bit.
return((byteArray[bitPos / 8] & (1 << (bitPos % 8))) != 0);
}
// This is the index property抯 set accessor method.
set {
if ((bitPos < 0) || (bitPos >= numBits))
throw new IndexOutOfRangeException();
if (value) {
// Turn the indexed bit on.
byteArray[bitPos / 8] = (Byte)
(byteArray[bitPos / 8] | (1 << (bitPos % 8)));
} else {
// Turn the indexed bit off.
byteArray[bitPos / 8] = (Byte)
(byteArray[bitPos / 8] & ~(1 << (bitPos % 8)));
}
}
}
}
///////////////////////////////////////////////////////////////////////////////
class App {
static void Main() {
// Allocate a BitArray that can hold 14 bits.
BitArray ba = new BitArray(14);
// Turn all the even-numbered bits on by calling the set accessor.
for (Int32 x = 0; x < 14; x++) {
ba[x] = (x % 2 == 0);
}
// Show the state of all the bits by calling the get accessor.
for (Int32 x = 0; x < 14; x++) {
Console.WriteLine("Bit " + x + " is " + (ba[x] ? "On" : "Off"));
}
}
}
//////////////////////////////// End of File //////////////////////////////////