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  • Unity3d

    前期工程搭建了背包的基本功能,现在开始创建角色的状态界面。

    功能需求:

    ①当用户点击状态按钮时,在界面显示角色状态栏;

    ②状态栏中包含信息有角色的属性(伤害、防御、速度),剩余点数及状态总结;

    ③当角色存在剩余点数时,在属性面板处显示加点按钮;

    ④再次点击状态按钮,角色界面隐藏掉。

    思路:

    综上,我们需要建立5个UILabel来显示角色状态数值,且需要将角色状态脚本中的变量值赋值给Label中的text组件,实现信息的显示。

    脚本如下:

    Class PlayerStatus

    {

        public int attack = 20;

        public int attack_plus = 0;

        public int def = 20;

        public int def_plus = 0;

        public int speed = 20;

        public int speed_plus = 0;

    }

    Class Status

    {

        public static Status _instance;

        private PlayerStatus palyerstatus;

        private TweenPosition tween;

        prviate bool isShow = false;

        public UILabel attackLabel;

        public UILabel defLabel;

        public UILabel speedLabel;

        public UILabel point_Remain;

        public UILabel sum;

        public GameObject a_plus;

        public GameObject d_plus;

        public GameObject s_plus;

        void Start( )

        {

            _instance = this;

            tween = GetCompnent<TweenPosition>( );

            playerstatus = gameObject.FindGameObjectWithTag(Tag.player).GetCompnent<PlayerStatus>( );

        }

        public void TranslateState( )

        {

            if(isShow == false)

            {

                 ShowDetails( );

                 tween.PlayForward( );

                 isShow =  true;

            }

            else

            {

                 tween.PlayReserved( );

                 isShow = false;

            }

        } 

        void ShowDetails( )

        {

            attackLabel.text = "伤害:" + playerstatus.attack + "+" + playerstatus.attack_plus;

            defLabel.text = "防御:" + playerstatus.def + "+" + playerstatus.def_plus;

            speedLabel.text = "速度:" + playerstatus.speed + "+" + playerstatus.speed_plus;

            point_Remain.text =  playerstatus.pont_Remain.ToString( );

            if(playerstatus.point_Remain > 0)

            {

                a_plus.SetActive(true);

                d_plus.SetActive(true);

                s_plus.SetActive(true);

            }

            else

            {

                a_plus.SetActive(false);

                d_plus.SetActive(false);

                s_plus.SetActive(false);

            }

        }

    }

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  • 原文地址:https://www.cnblogs.com/yanbenxin/p/5849234.html
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